http://www.gamesindustry.biz/articles/90-venues-planned-for-global-game-jam-2010
http://globalgamejam.org/
As the links suggest, the time is nearing for another Global Games Jam. I think, from an "approaches to the industry" point of view, its all well and good, but from production management point of view its perpetuating all of the things that are wrong with development processes. Don't build in a readiness for crunch periods for newcomers to the industry! If people continue to accept crunch, and avoid proper pre-production, then the development process is never going to become more streamlined.
I was pleased to read an article about six months or so ago about Realtime Worlds now paying for overtime, but I was outraged at how much of a deal the media made of it. Its 2009 and this is a breakthrough?!
Anyway... games jams can be run over 5-7 days you know...
www.nextleveldundee.com
Friday, 20 November 2009
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Mount Dash - Producer on 10 week UDK prototype project with a team of 14
Next Level Dundee 2010 Teaser
Worked as producer on Trap Inc. by the Guinea Pixels team Worked as producer of MProf Games Development project NJA from the Digital Native Team Created and organised Next Level Dundee 2009 from Iain Smith Next Level Dundee.
Produced and designed two educational games for Science Sensation
Produced and designed BBC SoundTank for ProtoType project (Video to come!)
Unreal Editor narrative level design
UDK work and development of a rotoscope animation to come this summer!