Friday, 10 April 2009
The concept behind the level is that the player is in the shoes of a kidnapped character, injected with a poison, and waking in a horrible, grotty house. This is their prison, until they can find their way out, or find their cure.
I hope to be able to get a bot in at the end of the level, but I'll have to see how my bot pathing skills are. Other than that, I'm fairly happy with all my work!
Mount Dash - Producer on 10 week UDK prototype project with a team of 14
Next Level Dundee 2010 Teaser
Produced and designed two educational games for Science Sensation
Produced and designed BBC SoundTank for ProtoType project (Video to come!)
Unreal Editor narrative level design
UDK work and development of a rotoscope animation to come this summer!